PRL Live Production Cost
Live PRL trade prices selected by volume, plotted against production cost calculated from live chain hashrate and explicit GPU assumptions.
Live Price vs. Production Cost
The price line uses executed PRL trades from the selected live venue when historical candles or fills are available. The cost line is calculated from live network hashrate, observed block pace, live height, and the assumptions below.
Live Source Selection
| Market | Last | 24H Volume | Status |
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No source data loaded yet.
Production Cost Inputs
reward_prl = 2.1B * 650226 / ((height + 650226) * (height - 1 + 650226))
blocks_per_hour = delta_height / delta_hours; live_partial = blended(recent_completed_pace, network_avg_block_time)
gpu_equivalent = network_hashrate_hps / scenario_hashrate_hps
cost_per_prl = (gpu_equivalent * scenario_cost_per_hour) / (reward_prl * blocks_per_hour)
The lower, median, and upper bands use the same live height, hashrate, and block pace. Completed buckets use observed pace; the still-forming live bucket is smoothed with recent completed pace and Lord of Pearls network average block time so a few slow or fast blocks do not dominate the latest point.
The production-cost series is calculated, not fetched as a market price. It uses live chain hashrate/history from Lord of Pearls plus explicit GPU economics shown here.